The game is coming along really well! Here are several items to consider that could help improve the final product:

  • Once the game starts it is not overly obvious which way you should be going, forget the Doom for the time being there are no HUD displays that tell you which way to go or if you are going the wrong way. This is particularly important if you have built up a sizable lead and can't see the advancing Doom, the last thing the player wants to do is travel at full speed towards the Doom after becoming disorientated.

  • There is currently nothing to suggest how far ahead a player is from the Doom, this has two negatives. Firstly as your primary objective is to run away from the Doom you need to know how well or badly you are currently doing in that task; secondly there is no sense of tension or fear that it's just behind you or catching you up etc because you simply don't know where it is. This is also true to knowing how far ahead behind you are from your opponent. Some form of HUD display is required and even a 'Rear View'

  • There is also very little feedback to the player with regards to the 'Power Up' he or she has picked up, a single line of text on the HUD is easily missed during game play.

  • The 'Coins' are far too frequent and lose value in what they represent, it is currently very easy to collect them thus missing one has no consequence. Make them scarcer and more difficult to collect thus increasing their intrinsic value. Also think about introducing another type of pickup that could be tied into some form of time or points combo (see next point)

  • There is currently no consequence to falling off the wall other than losing a little bit of time which can very easily be made up within a few seconds. The team needs to think about rewarding a player for remaining on the wall i.e. some form of time or points bonus that is rest to zero once falling off.

  • Camera behavior often limits the players view in particular when going over a hill, the camera points down affording virtually no view of the track ahead. The camera also exhibits very strange and annoying glitches.

  • In this initial state, the gameplay becomes redundant after playing for a short time. Consider the variety, complexity and relationship of new wall pieces and importantly what they offer in game play and level progression. This could help add more challenge and level progression to the game, making it fun and exciting. There are so many possibilities with these pieces that I am confident a rewarding and challenging experience can be achieved, I hope you can realize these and fulfill the potential this simple game offers.

(Posted by Bob for Vas)

Page URL: https://twiki.graphics.ethz.ch/bin/view/GameClass/BlackRockInterimFeedbackTeam1
2024-03-29
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