The game is still in an early stage, so it is currently difficult to offer any feedback on the game play but I will try and provide some advice on some general observations.

General Observations I am still not a fan of switching between 1st person and Orthographic views. As this is primarily a puzzle game based on orthographical illusions it only really makes sense as an orthographic game. In fact I currently see very little benefit from switching over to 1st person other than to execute some of the controls that only work in 1st person. All controls could and would probably work better in an orthographic view.

In the 1st person view, you often find yourself staring at a blank wall due to the short field of view, take climbing up a ladder for example the whole experience offers little reward but ample frustration; consider adjusting the field of view. I can see this becoming a big problem once the puzzles are implemented. The whole experience will be a frustrating fight against the controls and FOV.

If the 1st person view was dropped then additional orthographic views would need to be supported from other planes, the player could cycle through viewing the world from all planes.

The current texturing on the bricks adversely effects the optical illusions, the sketch shader or something similar would be favorable.

Controls in the orthographic view are unresponsive and slow, relative to the POV you can only move, North, North East, South East, South, South West, North West you cannot move directly East or West.

Summary I want to like this game, and look forward to solving some of the puzzles once implemented but I can't help but feel my overall experience will be spoiled if forced to play through the two conflicting planes of view. The two views are overcomplicating the issue when the puzzles should be the only complicated thing about playing the game.

(Posted by Bob for Vas)

Page URL: https://twiki.graphics.ethz.ch/bin/view/GameClass/BlackRockInterimFeedbackTeam2
2025-12-02
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