Critiques for "Little Sister's Big Adventure"

Please post your critiques on this page.

For each group, you should answer these three questions:

Questions

1. What is your favorite aspect of the proposed game? Why?

2. What is your least favorite aspect? Why?

3. What one change or addition would you suggest to most improve the game?

Critiques

Thorben Bochenek

  1. I like your background story and how you want to incorporate it into the game.
  2. In general I think puzzle-games are not so suitable for this course, as you have to spend a lot of time to cleverly design them and - like you said in your presentation - you would also actually need a lot of them to make it fun
  3. If I would have buy the game I would love a simple multiplayer mode where you could use the brainfood-abilities against each other.

Marco Jenny

  1. Sounds very winsome.
  2. As it seems you are going to use a nice physics engine, you should definetly make more use of it.
  3. Because you have to make a lot of puzzles, have a look at "little big planet" on youtube for inspiration. As I said, make more use of the physic engine, because then you don't have to script every single puzzle, but get them for free.

Jan Rüegg

  1. I really liked the whole setting / story. Also, some of the puzzle ideas sounded quite cool...
  2. I'm not so sure if the game has a replay factor.
  3. To the point above: Maybe you could have different difficulty levels?

Michael Morandi

  1. If you achieve to immerse the player in this wonderful world I imagine the game to be really capturing!
  2. The game is probably only fun the first time when you don't know the solution to the puzzles
  3. Maybe you could change the arrangement of the objects so that puzzles are new every time

Fabian Hahn

  1. Resizing puzzles sound like fun. Although the idea is quite obvious, it has great potential.
  2. I'm not sure about your "further abilities" besides the resizing. Especially time travel is pretty common these days and it's very hard to compete against games like Braid.
  3. If you already plan to use an existing physics engine, why not add further elements such as fluids? That should be doable in 2D.

Etan Kissling

  1. Shrink/grow ability not that commonly used until now
  2. Some visual markers which indicate clearly what objects can be resized

Daniel Bucher

  1. I like the idea of physically based puzzles.
  2. What if first try goes wrong? How to retry again without the need to do the whole level again? Is there only the time-revert? What about something like a reset button to reset a small part of the level like the actual room to its default?

Manuel Sprenger

  1. I like the interessting puzzles (with grow & levitate)
  2. Spheres are boring wink
  3. I'd like to play that with multiple players. A game for two with two caracters with different special abilities?

Lukas Humbel

  1. I love the idea of going back in time. This saves me from doing the same stuff twice, something i totally hate in puzzle games.
  2. I would spend some thoughts on how to control which object has to be resized. If it isn't intuitive it makes many puzzle ideas hard to solve altough you have the solution in mind
  3. Add some time critical puzzles, this adds some Geschicklichkeits (cleverness?) factor

Alain

  1. I like the resizable objects idea.
  2. "Little Sister" is way too girly.
  3. I'd make characters and the story a bit more neutral such that the title doesn't scar people off.

Boris Dalstein

  1. Love the story and the atmosphere you want to put into your game! And I think that 2D physical based games are fun (if well designed), so adding the "morph" possibility can make them even funier.
  2. As pointed in 1, make well-designed level fun to play is about to be difficult, but it's inherent to a lot of game, be creative!
  3. Definitely a multiplayer mode would be a plus, as it allow a lot more possibilities with the physical engine (some catapults that you couldn't do alone, ...). Working with the time seems a great idea too, that could maybe be improved : letting some objects reverting the time faster than other, etc... I'm just a bit afraid that technically, it would be too much memory consuming... because the physical engine couldn't managed that, you would probably have to store the different position of object among time :/

David Meier

  1. I like the "time machine" feature
  2. It is not easy to find a good balance so that the solution of a puzzle is not obvious nor unsolvable.

Stefan Wenger

  1. I love physics puzzle games.
  2. A pink sphere that's called little sister is just a bit too much for me.
  3. The best thing in physic puzzle games for me is to create your own objects and see what happens when you drop them. Maybe you could include something like that in your game.

Dominik Giger

  1. Everyone loves these physics puzzles. Also you already thought about how to avoid the frustrating pitfalls.
  2. I don't like that there are enemies in this game. The puzzles should be interesting enough.
  3. Add a rope that the player can use to swing around.

Alex Horton

  1. This reminds me of the characters of bioshock (big daddys and little sisters). Any connection? I am a fan of the series, and these names immediately stuck out to me. Also, the idea of the little girls having access to a somewhat mysterious source of power.
  2. Sounds too much like little big planet to me.
  3. Really emphasize the use of magic to differentiate yourselves from little big planet.

Florian Köhl

  1. Physics puzzles are cool and addictive...
  2. as long as they don't get repetitive and boring
  3. What about different paths for certain levels? (so that it is fun the second time you play it)

Page URL: https://twiki.graphics.ethz.ch/bin/view/GameClass/J34_1_MutualProposalCritiques
2024-03-29
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