Morph Madness
Trailer
Deliverables
This section covers the deliverables for the game class.Part 1: Project Proposal
GameLabTeam - Final Feedback
Balancing large versus small spheres can become very difficult, never underestimate the power of three (-> r^3).You might have to make the small sphere larger to even stand a chance against the large one.
Maybe you even have to cheat the physics, and in any case it will be hard to tune the parameters.
Also consider to adapt the level design to problems making you more flexible to balance the game.
All in all a solid schedule. If you stick to it, we are confident you can achieve a nice, playable game.
Mutual proposal critiques
Christian Schumacher
- The ability to change the players size is a good idea and might lead to a very interesting level design.
- Having only a single arena based on only platforms and connections is likely to get boring at some point.
- I would introduce some possibility to hide within the arena, such that it's possible to ambush someone.
Marina Spaeni
- I like your background story very much.
- Using lava or water as the deadly environment does not make much sense to me, I thought you are flying through space.
- Maps that are a bit more interesting.
Fabian Kulman
- The idea that the spheres have different properties based on their material is promising.
- The levels look generic and uninspired.
- I would base the level design stronger on the background story.
Thorben Bochenek
- cool story, nice Gameplay
Marco Jenny
- The story is absolutely amazing! I hope you are producing a movie after the gamelab!
- Take care that chasing the one with the flag doesn't end like those cartoons where two guys are running around a table for several minutes.
- Some ideas to avoid point 2: jumping, invisibility for a short time, undestroyable for a short time, etc.
Jan Rüegg
- The story sounds great... I really hope to see this as a Trailer / Intro Movie of your game.
- Of some of the game elements, I could not really see the connection to the money. For example, why should you get money from anywhere when shooting enemies?
- How about adding things like slippery surfaces (ice) etc? So that, depending on where you are, it is more difficult to steer?
Michael Morandi
- It was already said above: Really creative background story and environment plus nice artwork
- I don't really see where these black holes come into play. Maybe you can integrate them into the game and use the property that it sucks everything in as a gameplay element
- If it plays in space, where does the lava or acid come from? Also there is obviously gravity which implies that the setting is located on the surface of a object with high mass.
Fabian Hahn
- CTF rocks!
- Your proposed AI looks very hard to implement from my point of view. Don't underestimate this, rather focus on the gameplay!
- I'd focus a bit more on the very cool jump'n'run part (where size matters) rather than on fighting
Etan Kissling
- 2-phase principle where the goals change
- Money should be granted for completing the main goal. Otherwise, passiveness is rewarded
Daniel Bucher
- Morphing sounds like a great idea but will playing the game the player shouldn't get the feeling it was forced in. So look for good options when to use it.
- I'm not sure how good shooting will fit into this gameconcept.
F. Serre
- Good story, and good gameplay idea.
- Multiplayer mode will just
Alain
- Trading weapons sounds fun!
- The whole idea might be too tentative.
Manuel Sprenger
- I love the morphing idea!
- Perhaps you get the problem that the bes player gets even better..
- To avoid that, try to do it without buying upgrades..
Lukas Humbel
- Growing idea & story
- It looks like the tasks to gain money are the same as winning the game. Somehow seperating "money making" and "winning" would add another dimension to the game.
Boris Dalstein
- I really like the fact that by resizing the ball, we can have a lot of options to pass a part of a level (rolling over the holes, or avoiding them). ice story too
- Maybe not enough fun if we wait too much time before finding someone
- Additionally to changing the size, maybe changing the density ? So that or the same size, you can have more/less inertia
Dominik Giger
- I like that you will probably have to think ahead in the game so you are always the right size.
- Could become a bit repetitive.
- Maybe add stripes at the bottom to boost the speed for a short time. Could make the game more fast paced.
Alex Horton
- The idea of being able to change ball size sounds cool. May want to keep the possible sizes set though.
- In battles large balls seem to have a completely decided advantage over small ones.
- Find a way for small balls to effectively (and logically) fight large ones.
Florian Köhl
- If well balanced, the large vs small sphere theme sounds very interesting
- IF well balanced...
- The more possibilities a player has to change its sphere, the more complicated the game gets. Try to find a good mix!
Part 2: Design Specification
To follow.Part 3: Interim Report
Interim reportPart 4: Alpha Release
Alpha reportPart 5: Playtesting and Final Paper
Playtesting reportPart 6: Conclusion
Conclusion reportAttachments
I | Attachment | History | Action | Size | Date | Who | Comment |
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Prototype.pdf | r1 | manage | 848.4 K | 2011-03-21 - 16:42 | DavidBenjaminMeier | |
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alphareport.pdf | r2 r1 | manage | 2109.0 K | 2011-05-09 - 16:45 | LarsSchnyder | Alpha Release Report |
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conclusion.pdf | r1 | manage | 351.5 K | 2011-05-31 - 14:02 | LarsSchnyder | Conclusion |
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interimreport.pdf | r3 r2 r1 | manage | 860.6 K | 2011-04-11 - 16:55 | StefanOliverWenger | |
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playtesting.pdf | r1 | manage | 293.7 K | 2011-05-16 - 15:10 | DavidBenjaminMeier | playtesting report |
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project_proposal.pdf | r2 r1 | manage | 930.5 K | 2011-04-01 - 15:21 | DavidBenjaminMeier | new big idea sheet |
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projectproposal.pdf | r1 | manage | 685.6 K | 2011-03-07 - 16:53 | DavidBenjaminMeier |