MicroWar



The survival of the fittest

Our Game tackles the very basics of Evolution: genetic mutations. Players face each other on a map, provided each with a DNA sequence. Flowing through the map are different types of resources which are used to code it. The player’s genetic code is translated periodically to produce various proteins which perform different tasks: gather resources, attack enemy proteins, attack the enemy DNA etc. Players mutate and extend their genetic code, in order to produce the desired proteins. A player wins by destroying the enemy’s DNA.

Download The Game

We recommend to play with Xbox controllers. If you still want to / have to play with the keyboard, you can find an explanation of the controls here:

Deliverables

This section covers the deliverables for the game class.

Part 1: Proposal Chapter

Part 2: Prototype Chapter

Feedback

Part 3: Interim Release Chapter

Part 4: Alpha Release Chapter

Part 5: Playtest Chapter

Part 6: Conclusion Chapter

Attachments


I AttachmentSorted ascending History Action Size Date Who Comment
PDFpdf AlphaReleaseReport.pdf r3 r2 r1 manage 128.8 K 2015-05-30 - 18:08 GaetanoPaganini  
PDFpdf ConclusionReport.pdf r2 r1 manage 168.9 K 2015-05-30 - 17:58 GaetanoPaganini  
PDFpdf FinalDraft.pdf r3 r2 r1 manage 358.1 K 2015-05-30 - 18:07 GaetanoPaganini  
PDFpdf Gameprototype.pdf r2 r1 manage 470.7 K 2015-05-30 - 18:00 GaetanoPaganini  
PDFpdf InterimReport.pdf r3 r2 r1 manage 235.4 K 2015-05-30 - 18:08 GaetanoPaganini  
PNGpng keyboardControls.png r2 r1 manage 128.8 K 2015-06-02 - 17:46 JonasKrucher  
PDFpdf PlaytestingReport.pdf r2 r1 manage 313.4 K 2015-05-30 - 18:02 GaetanoPaganini  
PDFpdf ProposalChapter.pdf r2 r1 manage 356.6 K 2015-05-30 - 18:02 GaetanoPaganini  

Page URL: https://twiki.graphics.ethz.ch/bin/view/GameClass/Team4_2015
2024-03-28
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