Procedural Whatever

Plants

Terrain

Noise

Prototypes

Plants

Ported the TreeDemo to XNA 2.0

Noise

Created the Prototype TestTexture which uses precalculated seamless perlin noise stored in a Texture3D to create continuous animations. It seems not to be so smooth in time though?

Remaining Questions

  • How are textures organized on gpu. Do all have 4 channels (float4?!)

-- ThaboBeeler - 03 Mar 2008

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2024-03-29
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