Odysseus' Quest

Race to Ithaka

1184 B.C.: The battle of Troy is won, and the glorious Greek warriors are returning safely to their beloved families. Except Odysseus who had to struggle for 20 years on his Odyssey. Long forgotten by historians there was actually not only Odysseus but also his 3 brothers: Adysseus, Edysseus and Idysseus. All of them being in love with the beautiful Penelope of Ithaka. Knowing that only one can get her heart, they decided to compete in a sailing regatta. The first reaching Ithaka will marry her. To improve their chances, each competitor seeks to win the favour off an olympic god. The gods, Zeus, Poseidon, Chronos and Hermes, being bored as always, make game out of the destiny of our 4 heroes. They give them the task to gather Ambrosia. In exchange they will granting them special abilities to solve their quests and defeat their enemies.

The Team

Remo Meyer, Thomas Plüss, Andreas Burch

Deliverables

This section covers the deliverables for the game class.

Part 1: Project Proposal

Final game proposal

Rough draft of formal game proposal

Pitch of game idea slides

Mutual project critiques

Rough sketch of gameplay:

gameplay-example.jpg

Feedback from Black Rock on final proposal

Black Rock Proposal Feedback

Part 2: Game Prototype

Prototype Chapter

Prototype slides

Prototype.JPG

Part 3: Interim Report

Interim Report

Interim report slides

4players_.jpg

Feedback from Black Rock on final proposal

Black Rock Interim Report Feedback

Part 4: Alpha Release

Alpha Report

depthoffield.png

Some final comments from Jay, Jez, and Vas (added by Bob):

  • The game looks really nice!
  • Some additional HUD elements could help, such as an indication of the number of checkpoints in a level and the number activated or remaining
  • Likewise, HUD messages should be added for first-time events (ie, the first time manna is collected, a message should be displayed explaining what manna is and what it can be used for; the first time a checkpoint is reached, a message should explain what's going on with the checkpoints, etc.)
  • A key element of the game is wind, which should be exploited as part of the game play [Bob: I think this is covered well, especially with the newly added difficulty levels]
  • Take a look at Zelda Wind Waker

Part 5: Playtesting and Final Paper

Playtest Report

Playtest report slides

Public presentation slides

Conclusion Report

in-game2.png
I Attachment History Action Size Date Who Comment
JPEGjpg 4players_.jpg r1 manage 79.1 K 2010-04-19 - 13:36 UnknownUser  
PDFpdf Interim_Report.pdf r1 manage 780.7 K 2010-04-20 - 17:02 UnknownUser  
PDFpdf OdysseusQuest_AlphaRelease.pdf r1 manage 806.7 K 2010-05-10 - 14:45 UnknownUser  
PDFpdf OdysseusQuest_Conclusion.pdf r1 manage 828.8 K 2010-06-04 - 16:36 UnknownUser  
PDFpdf OdysseusQuest_FormalGameProposal_FinalVersion.pdf r1 manage 663.7 K 2010-03-15 - 15:33 UnknownUser  
PDFpdf OdysseusQuest_FormalGameProposal_RoughDraft.pdf r1 manage 289.0 K 2010-03-08 - 13:41 UnknownUser  
PDFpdf OdysseusQuest_InterimReport.pdf r1 manage 642.1 K 2010-04-19 - 13:41 UnknownUser  
PDFpdf OdysseusQuest_Playtest.pdf r1 manage 541.3 K 2010-05-17 - 15:05 UnknownUser  
PDFpdf OdysseusQuest_Prototype.pdf r1 manage 1386.2 K 2010-03-22 - 14:30 UnknownUser  
PDFpdf Pitch_of_Game_Idea.pdf r1 manage 387.7 K 2010-03-09 - 17:38 UnknownUser  
PDFpdf Playtest_Report.pdf r1 manage 344.5 K 2010-05-18 - 16:24 UnknownUser  
Texttxt ProjectCritiques.txt r1 manage 5.3 K 2010-03-11 - 11:18 UnknownUser  
JPEGjpg Prototype.JPG r1 manage 315.0 K 2010-03-22 - 10:49 UnknownUser  
PDFpdf Prototype.pdf r1 manage 3522.4 K 2010-03-25 - 09:32 UnknownUser  
PDFpdf Public_Presentation.pdf r1 manage 1775.3 K 2010-06-04 - 17:00 UnknownUser Public Presentation
PNGpng depthoffield.png r1 manage 379.3 K 2010-05-10 - 15:19 UnknownUser  
JPEGjpg gameplay-example.jpg r2 r1 manage 73.4 K 2010-03-08 - 13:35 UnknownUser  
PNGpng hint.png r1 manage 230.1 K 2010-05-17 - 15:16 UnknownUser  
PNGpng in-game2.png r1 manage 1210.8 K 2010-06-04 - 16:39 UnknownUser  

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2025-08-05
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