Itzamna's Heritage

Team

  • Thomas Britschgi
  • Silvan Tschopp
  • Marcel Weber

Trailer

Game Theme

The legend reports about the magical treasure of Itzamná – the well-known Mayan creator deity. The myth says that this treasure is guarded by Itzamná’s mighty eye. Its immeasurable value has tempted thousands of people to start a treasure hunt - none of them ended successfully... No one knows its exact location until one day, deep in the jungle, a mystical palace was discovered, a kind of royal temple, resembling a pyramid, an almost indescribable construction. It attracted many treasure hunters who strongly believed it to be the well-hidden location of Itzamná's treasure. They thought it would be a child's play to claim the treasure for themselves, but none of them ever returned...

We write the year 2010 when four independent teams started another attempt to find Itzamná’s lost treasure. Each expedition team suffers of major losses and only the team leaders manage to survive the permanently present dangers of the deep jungle. Completely exhausted they arrive the very same day on a hidden jungle glade and are stunned from the catching scenery in front of them: The mystical eye of Itzamná is glaring threateningly from the top of the most beautiful Mayan pyramid they have ever seen.

Game Mission

From now on every second counts: Everyone wants to be the first to reach the pyramid and experiencing the glory of finding the lost treasure! The treasure hunters do not know any mercy and use every chance to fight down their opponents. However, they also face a common enemy: The guarding eye is periodically watching attentively over the ground and sports the slightest movement. Of course, the wild river does not help in advancing quickly and additionally makes standing still a real challenge. Whoever manages to find the best trade‐off between speed, balance and cleverly making use of the given aids may outreach his competitors and reach the lost treasure.

Deliverables

This section covers the deliverables for the game class.

Part 1: Project Proposal

Our final formal game proposal.

Feedback from Black Rock on final proposal

Black Rock Proposal Feedback

Mutual Project Critiques

The mutual project critiques of our group members.

Critiques from other groups.

Part 2: Prototype

The description of our prototype.

Prototype.jpg

Part 3: Interim Report

Our Interim Report

Interim.png

Part 4: Alpha Release

Our Alpha Release

AlphaRelease.png

Some final comments from Jay, Jez, and Vas (added by Bob):

  • The game is coming along really well!
  • Audio or shaking could be used to give advanced warning over when the eye will open and make it seem less random
  • The "reverse controls" powerup may ultimately just be annoying and could possibly be removed
  • To make the game more interesting for continued play, the difficulty could be increased as players by having the eye turn on more frequently or making the water more powerful

Part 5: Playtesting

Our Playtesting Report

Part 6: Final Report

Our Final Report

Our Final Presentation

FinalVersion.png

Documentation

Controller Mapping

The following table lists all supported controls on the game pads and the keyboard. (Note: The keyboard only controls player number one!)

General Controls
Action Game Pad Keyboard
Pause Game Back Esc / P
Restart Game immediately - R
Quit Game immediately - Q
Toggle Fullscreen (only on PC) - F
Disable Guard Punishment (only on PC) - F1

Backpacking
Action Game Pad Keyboard
Select Player Color Buttons {1, 2, 3, 4}*
Validate Selection Start Enter
Switch Power-Ups Left Thumbstick Left/Right Arrow Keys
Add Power-Up to Backpack A Space
Remove last power-up B Backspace
Validate Backpack Selection Start Enter
Quit Menu Back Escape

[*] Note: 1 = Green, 2 = Red, 3 = Blue, 4 = Yellow

Game Controls
Action Game Pad Keyboard
Move Left Thumbstick Arrow keys
Sprint Mode Right Shoulder S
Balance Mode Left and Right Trigger simultaneously Space Bar
Balance Left Thumbstick Arrow keys
Switch current Power-Up (previous/next) Right Thumbstick K / L
Apply Power-Up Color Buttons (color corresponds to target player) {1, 2, 3, 4}*

[*] Note: 1 = Green, 2 = Red, 3 = Blue, 4 = Yellow

Camera (Note: Will be disabled in Release Mode)
Action Game Pad Keyboard
Toggle Camera Mode (Chase -> Steady -> Static) Hold Left Shoulder and press Right Thumbstick C
Move Camera Position Right Thumbstick and DPad NumPad
Reset Camera Position - 0

Page URL: https://twiki.graphics.ethz.ch/bin/view/GameClass/RedLight
2025-08-02
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