Air

Society and Philosophy

"[...] and finally Air shall rise victorious and show true life to all the Elements, for that is the mission for which it was created. [...]"
- page 2759 of the Tome of Air


It is during the 1st War for Quintessence that Air developed and refined the tactics of what would become the core of their warfare: guerrilla tactics.

This idea though, is not new to them, it somehow reflect their playful society where Elementals spend most of their short lives tricking each other and traveling around the world to find others to foul and jest.

Their playful nature and short lives is also what differentiate them from the other Elements. They don't understand how Earth elementals can live and enjoy life with the slow rhythms and seriousness that characterize them or how Water elementals can be always pursuing their thirst for knowledge.

Gameplay

Air prefers mobility over pure strength and this means that its units are fast, flying and even invisible, difficult to hit but with low Hit Points and Damage.

Units

  • Air Elemental
  • Faerie / Swarm (not in game at the moment)
  • Ghost (not in game at the moment)
  • Griffon
  • Tempest

Page URL: https://twiki.graphics.ethz.ch/bin/view/GameClass/TeamQuintessenceAirUnits
2025-12-31
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