Playtest Report
Feedback
Weapons
- Stapler is very annoying: The player needs to press the button for every shot.
- Stapler barely used.
- Fire extinguisher should replenish automatically
- Long distance shoots should "charge" to go farther.
- When dead you start with weapons, should be without.
- Overuse of extinguisher.
Enemies
- Printers run way to fast and they push you back too far
- Bug: enemies don't reset when game is restarted.
- About Server-Model: "What the hell is this thing?"
- Printers do too much damage.
- Printer too short.
Powerups
- Bag of chips is not obvious that it replenishes health.
- Not enough Power-Ups for multiple players.
Controls
- Controls are not very intuitive. Moving & Looking-around.
- Players want to go inside the cubicles (but can't)
- Hard to hit the water cooler.
- Health of player not obvious/easily overlooked.
- Player speed:
- Too slow
- Should be faster with no weapon
- Slow with strong weapon like extinguisher
Content
- Office level is too small, simple. Gets boring.
- What to do with the water cooler? Not so obvious.
- Beasts should start from server room etc.
- Boss at level.
- Achievements / several rooms
- Escape from top.
Performance
- Users don't appreciate the lags
Graphics
- Users like the explosions.
- Graphics a bit dark.
- "Where am I shooting from?" - Missing weapons in hand, animation
- Player disturbed by animation
- Doesn't look very finished.
- Too dark.
Cool
- "It's cool"
- Pretty cool.
- Top of building: cool idea.
Comments
Most of the improvements suggested by players make a lot of sense, so we will try to implement all of them. The main factor is the short time of interest in the game. After a short while most people lose interest because there is just not enough to do. We will try to improve that by creating better levels.
We also have quite a performance issue right now, so resolving that is a top priority.
Screenshots
- pic2.png:
- pic3.png:
- pic1.png: