Physical prototype
Rules
- Each player has stapler-gun, melee-weapon
- Players place their characters on the field
- Computer spawns enemy-wave
- Players and computer take turns moving their characters and shooting each other
- Movement- and shooting-range are defined by printed-out arrows
- Each player has 10 health-points.
Weapons
- Melee-Weapon:
- Use melee-stencil to see how many enemies you hit
- In melee-combat, enemies can hit back as well
- Can be used once per round
- Staple-Gun:
- Shoot once per round
- Range determined by arrow-stencil
- Fire Extinguisher:
- Has to be picked up from the wall first
- Players can only use fire extinguisher if they don`t move the same round
- Range, area of effect is determined by stencil
- 5 Damage to computers
- Pushes back all enemies hit
- Water Cooler:
- Explodes when hit
- Use stencil for explosion-range
- 5 Damage to computers
Enemies
- Computer-Zombies
- Computer
- Melee-Range
- 1 Health
- Lawyers
- Humanoid
- Melee-Range
- 1 Health
- Post-It-Victims
- Server-Rack
- 10 Health
- Attacks everyone in melee-range
- Computer
Conclusion
- Players move very little, we need to make some changes to force players to move around
- Pick up weapons from wall
- Enemies drop food, ammunition, etc. Move there to pick it up