Proposal critiques

Game Lab Team - Final Feedback

We like your new game, the story delivers many possibilities for fun elements and the comedy can play a huge role in the game play.
Consider the weapon combinations, melee only can become quite difficult in such games, you should also go for more ranged attacks.
This can even be implemented as primary/secondary weapon mode.
E.g. with a fire extinguisher you can slow down/freeze your enemies on distance and then come into close combat hitting them to junk.
There is also huge potential for fun weapons like magnets destroying electronic devices while humans are unaffected.
Or similarly water, but with the side effect that Zombies get some advantage (e.g. speed up) as they are refreshed.
For each of these ideas you have, think of how to integrate them most simply into your game, not that you have to do e.g. an own animation for each weapon.
In the proposal you are also talking about physics and we are not sure where you would use it.
Do please distinguish between things that look physical (effects, ballistic shots, parts of destroyed objects,...) and things that ARE physical.
Most of the ideas you described can be implemented using collision detection rather than a complete physics engine making you life much easier.
The game can work well in isometric 3D and we are looking forward too see its first versions!

Mutual proposal critiques


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2025-08-04
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