Unstable Talent

This year's Game Programming Laboratory is set under the theme "Historic places & events". Since our game idea already shakes the very foundations of three-dimensional space, we have decided to embed it in a time travel storyline where the rules of space and the flow of time are slightly askew. The character controlled by the player is an artist who owns a gallery. Due to the fact that he is at his very beginning, this gallery is initially just filled with empty canvases. But on an old Chinese market, he bought some really special paints which allow him to travel through time and space by painting a picture of the desired era and location on such an empty canvas. His goal is to travel to various eras to collect motifs for several paintings for his gallery of historic art. Arrived in these eras, his special paints allow him to create objects out of thin air, or locally change the direction of gravity, which obviously comes in handy on his travels. Furthermore, he owns scissors that enable him to reassemble his surroundings like a collage.

iso-animated.gif

Thanks Blackrock for winning the jury price!

Deliverables

This section covers the deliverables for the game class.

Part 1: Project Proposal

Game Proposal

Game Groposal Short Presentation

Final Game Proposal

Game Critiques

Jeronimo Bayer

Thomas Kiser

Matthias Flierl

Feedback from Black Rock on final proposal

Black Rock Proposal Feedback

Part 2: Prototype

In this weeks exercise we mainly gained confidence in our game idea. We enjoyed playing the levels of our game and were able to imagine what the real implemented game feels like. It was easier then expected to see the isometric view in real life.

In the following Powerpoint Presentation you can see a little photostory of our experience with the prototype:

Prototype Photostory & Presentation

Part 3: Interim Report

Interim Report

Black Rock Interim Feedback

Part 4: Alpha Release

Alpha Report

Some final comments from Jay, Jez, and Vas (added by Bob):

  • In the end, the transition between 1st person and orthographic view seems to work well
  • The big idea for this game (remember Jay's big idea sheet) could be a focus on illusion and shift of perspective
  • The game reminded us of Echochrome -- check it out.

Part 5: Playtesting

Playtesting Report

Part 6: Final

Final Presentation

Final Report

Windows Installer: Keys: WSDA, E,Q, V, C.. Best screen resolution: 1920x1050
Version: 01 Jun 2010

Demos and Screenshots

Character model:

or High Quality Movie

Attachments


I Attachment History Action Size Date Who Comment
PDFpdf Alpha_Report.pdf r1 manage 1651.6 K 2010-05-10 - 17:02 JeronimoBayer Alpha report
PDFpdf Game_Groposal_PPT.pdf r1 manage 640.4 K 2010-03-09 - 21:12 JeronimoBayer Game Proposal Short Presentation
PDFpdf Game_Proposal.pdf r4 r3 r2 r1 manage 1879.8 K 2010-03-08 - 16:31 JeronimoBayer Game Proposal
PDFpdf Game_Proposal_final.pdf r2 r1 manage 1917.1 K 2010-03-15 - 14:14 JeronimoBayer Final Game Proposal
PDFpdf Interim_Report.pdf r2 r1 manage 1754.0 K 2010-04-19 - 20:22 JeronimoBayer Interim Report
PDFpdf Playtesting.pdf r1 manage 1336.2 K 2010-05-17 - 16:46 JeronimoBayer Playtesting report
Texttxt comments-tk.txt r1 manage 2.4 K 2010-03-10 - 14:17 UnknownUser Game critiques
Texttxt comments.txt r2 r1 manage 2.7 K 2010-03-12 - 20:08 UnknownUser Comment on game projects
PDFpdf critiques_jeronimobayer.pdf r1 manage 343.6 K 2010-03-10 - 09:59 JeronimoBayer Proposal critiques
PDFpdf final_presentation.pdf r1 manage 954.3 K 2010-06-01 - 20:13 JeronimoBayer final presentation
PDFpdf final_report.pdf r1 manage 1586.9 K 2010-06-04 - 08:54 JeronimoBayer Final Report
GIFgif iso-animated.gif r1 manage 68.1 K 2010-03-10 - 14:19 UnknownUser Animated GIF showing the collage mode / isometric view
PowerPointpptx prototype_presentation.pptx r1 manage 7281.8 K 2010-03-22 - 15:06 JeronimoBayer Photostory Prototype

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2024-04-20
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