URO (Unindentified Rolling Objects)

Long long time ago, thousands years Before Christ, on the edge of our beautiful Earth where small but outstanding Maya people were living peacefully and happily, strange phenomena began to happen. The amount of messages about missing people increased over a short period of time and people started telling horror stories about Unidentified Rolling Object (URO) which were observed in a neighborhood. After a few months the whole area was abandoned by the natives.

The URO were actually transport devices of aliens, which came to earth in order to study the inhabitants. One of the tests included a multi-task evaluation of physical and mental properties of individual subjects. For this purpose an alien cought a human into an carefully prepared hunting ground.

pyramid_ro_small.jpg

Deliverables

This section covers the deliverables for the game class.

Part 1: Project Proposal

Mutual Critiques

Feedback from Black Rock on final proposal

Black Rock Proposal Feedback

Part 2: Prototype

Part 3: Interim Report

Feedback from Black Rock on final proposal

Black Rock Interim Report Feedback

Part 4: Alpha Release

Some final comments from Jay, Jez, and Vas (added by Bob):

  • This is a nice start and has potential to be a fun game!
  • The goal of each player should be made clear with a HUD message like "Chase the other guy..." or "Try to escape being caught..."
  • Overall, the game play could be improved by a much smaller level (or much bigger players) so that the other player is nearly always on screen; then it is more difficult to escape and the overall game play will be more exciting
  • As is, the X's indicating the other player's location should be much bigger
  • Shadow maps will help to ground the balls in the scene so they don't appear to be floating in the air
  • A higher camera position could help to reduce the distortion around the edges
  • The "cube" powerup would be funnier if the cube could still move, but in a labored, comical way
  • The current point system is confusing; perhaps a "tug-of-war" point system would be better, where a point marker starts it the center and moves to one side or the other as players receive points; when it moves all the way to the edge of the screen, that player wins.
  • The game could be balanced by having the players switch roles like tag---as soon as one player is caught, he/she becomes the chaser and the other must now run away
  • The balls could be better distinguished from one another (maybe different colors?)

Part 5: Playtesting and Final Paper

Project Status

Finished.

Timeline

Finished.

Status

Finished.

Demos and Screenshots

Teaser

Attachments


I Attachment History Action Size Date Who Comment
PDFpdf Alpha_Release.pdf r1 manage 463.0 K 2010-05-10 - 16:59 StefanWanger  
PDFpdf FinalPitch_Prototype_Presentation_23.03.pdf r1 manage 1528.6 K 2010-03-24 - 21:23 LianaManukyan  
PDFpdf FinalPresentation.pdf r1 manage 793.3 K 2010-06-04 - 11:57 StefanWanger  
PDFpdf Interim_report.pdf r2 r1 manage 3890.1 K 2010-04-19 - 17:27 UnknownUser Interim report
PDFpdf Playtest.pdf r1 manage 39.8 K 2010-05-17 - 15:01 StefanWanger Playtest Results
PDFpdf Presentation.pdf r1 manage 1190.1 K 2010-03-09 - 22:07 StefanWanger Presentation of the Proposal
PDFpdf Timeline.pdf r1 manage 45.4 K 2010-03-15 - 15:43 StefanWanger Timeline of our schedule.
PDFpdf URO_Final_Chapter.pdf r3 r2 r1 manage 637.7 K 2010-06-03 - 16:33 UnknownUser Final chapter of our Game Book
PDFpdf gameproposal.pdf r2 r1 manage 6143.4 K 2010-03-15 - 15:50 LianaManukyan Final game proposal document
JPEGjpg pyramid_ro_small.jpg r1 manage 90.8 K 2010-03-08 - 16:03 LianaManukyan  

Page URL: https://twiki.graphics.ethz.ch/bin/view/GameClass/URO
2025-08-02
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