Once upon a time, far far away, there was an asteroid circling the sun, minding its own business and being only bound by gravity and infinite boredom. Thus, being a mere piece of stone and ice it was very lucky it couldn't think or feel at all. Also on a not so lucky note this lack of interest lead him to cross the path of Earth - A slightly bigger and much more lively piece of rock inhabitated by carbon based life forms - completely unwillingly and unprepared.
On a totally unrelated case, Forrest, hating his name and parents and thus fleeing them for the 5th time this year, ended - after a very crazy and hard to believe story including a Rattle-Snake, too many pints of Chinese Beer, a girl whose name he couldn't remember but is written in red lipsticky letters on his forehead and for reasons that were even unclear to him a crazy blacksmith - upon the chinese wall.
What a great and splendid sight. A seemingly endless and impressive wall, vanishing into horizon, extensive Forests and a calm air of peace, softly carved hill, birds singing and the whole environment being completely devoid of mirrors - and blacksmiths for that matter and to the great relief or Forrest.
This lack of reflections also left him unnoticed of a transformation he was undergoing. Because the Developers are too lazy to model and animate a real person, they paid the blacksmith to create a magical sphere enclosing poor Forrest within. On the plus side, this also was what was going to save his life.
Since, for the first paragraph of this story to make any sense at all and this whole plot being even remotely interesting, we arranged a not so friendly meeting between Forrest, the Wall and the Asteroid.
Thus the asteroid hit earth, namely china and poor Forrest facing doom, turned around and started to lun.
This section covers the deliverables for the game class.
Part 1: Project Proposal
Want to lun? check this: Lun proposed.
or our initial presentation (altough it's just a bunch of nice pictures) Lun presented.
After having held our presentation about our awesome game, please give us your feedback here: mutual project critiques
As there is a saying "quid pro quo" we present our Critiques for your Games here.
Alpha Release - nearing completion, striving for perfection! WHAT? ahhh bla... just have a look! Alpha Report
Some final comments from Jay, Jez, and Vas (added by Bob):
Looks like a fun game to play and a great start!!
The speed looked a bit too fast in the video.
The ball controls should require some skill to control (it's not clear how easy/hard this currently is)
The level design could be improved with more variation in the walls (very thin walls that require careful navigation, ramps on some sections, etc.)
The boulders could become frustrating, since stopping completely can be annoying in a racing game; perhaps allow smashing boulders
Maybe replace some boulders with moving objects like people running away from the doom
Part 5: Playtesting
Alpha Release out - needs to be tested, so we did! That's how: Testing Lun
Testing completed - thanks to everyone who was there and of course VSETH for letting us have the StuZ to do it!
Now debugging, improving and charging for f-f-f-final release!