Physical prototype 
 Rules 
 
-  Each player has stapler-gun, melee-weapon
-  Players place their characters on the field
-  Computer spawns enemy-wave
-  Players and computer take turns moving their characters and shooting each other
-  Movement- and shooting-range are defined by printed-out arrows
-  Each player has 10 health-points.
 Weapons 
 
-  Melee-Weapon: 
-  Use melee-stencil to see how many enemies you hit
-  In melee-combat, enemies can hit back as well
-  Can be used once per round
 
-  Staple-Gun: 
-  Shoot once per round
-  Range determined by arrow-stencil
 
-  Fire Extinguisher: 
-  Has to be picked up from the wall first
-  Players can only use fire extinguisher if they don`t move the same round
-  Range, area of effect is determined by stencil
-  5 Damage to computers
-  Pushes back all enemies hit
 
-  Water Cooler: 
-  Explodes when hit
-  Use stencil for explosion-range
-  5 Damage to computers
 
 Enemies 
 
-  Computer-Zombies 
-  Computer
-  Melee-Range
-  1 Health
 
-  Lawyers 
-  Humanoid
-  Melee-Range
-  1 Health
 
-  Post-It-Victims  
-  Server-Rack 
-  10 Health
-  Attacks everyone in melee-range
-  Computer
 
 
 Conclusion 
 
-  Players move very little, we need to make some changes to force players to move around 
-  Pick up weapons from wall
-  Enemies drop food, ammunition, etc. Move there to pick it up