Content
- Plants √
- Office furniture √
- Walkable cubicle √
- More player models (4 alltogether) √
- Actual office floors √
- Top level floor with e.g structural steel beams and skybox
Particle effects
- Watercooler sprinkler-effect (matches the sound)
- Fire extinguisher should look more like foam or dust (right now it looks like steam)
- Electrical discharge when enemy dies
Performance
- Profile on PC and Xbox
- Find out why we only achieve ~30fps √
- Run physics on dedicated HW-thread √
GUI
- Game over screen √
- Player join screen √
- Story "Sildeshow", narrated
- Head-up display √
Graphics
- Health bar for enemies (fades in when hit, gradually fades out)
- Real Shadows (will improve depth cue) √
- Actual Light sources
- Enemy
- Dynamic camera √
- Enemy introduction(to be defined)
- Player holds weapon in hands √
Logic
- Multiplayer scoring system √
- More intelligent enemy spawning (waves, better distribution) √
- Improve weapon pickup/assigning √