Screenshots

background.PNG
background2.PNG

New Scene Elements

Growing plants and moving fish, all there: =)
fish.PNG palms.PNG
mushroom1.PNG mushroom2.PNG

Depth Of Field

The following images show our depth of field implementation. The focus is set to far, center and near in these images:
wiggles.PNG wiggles.PNG
| wiggles.PNG | islandShot.JPG |

Bloom

|EBloomCompAllHigh.PNG |EBloomCompNone.PNG |EBloomCompWarm.PNG |EBloomIcey.PNG |EBloomOverSatBloom.PNG |EBloomOverSatBloomHalfInt.PNG |EBloomWarm.PNG |EBloomWarmWater.PNG |

Artwork

wiggles.PNG wiggles.PNG
wiggles.PNG wiggles.PNG
wiggles.PNG wiggles.PNG
wiggles.PNG wiggles.PNG
wiggles.PNG wiggles.PNG
wiggles.PNG wiggles.PNG
wiggles.PNG wiggles.PNG
wiggles.PNG wiggles.PNG

Wiggles

The characters starts to have indirect influence on the terrain, such as water wiggles or dust when running over dry areas
wiggles.PNG

Shadow

shadowMap.PNG shadowMap2.PNG
shadowMap.PNG shadowMap2.PNG

A World Within The World

We rendered a nice terrain with terragen to place our playfield in some greater context. The whole scenery is now at the top of a mountain (one of many) and as such, you will fall into the mist, when crossing the border. We also decided, that we are going to have a static sky and sun, since the rendering suggests a specific atmosphere. Also, within a 5 minutes round, a moving sun is a killover! We will include different daytimes though for a whole round, since I love the nighttime wink

edgeOfTheWorld1.PNG edgeOfTheWorld2.PNG
topOfTheWorld.PNG topOfTheWorld2.PNG

Ever wanted one of these water-flows-over-the-edge-hot-tubs? There ya go... hotPool.PNG

Level of Detail

Due to LOD, we can now render huge terrains. Note the character in this screenshot..

LOD.PNG LOD2.PNG

LOD.PNG LOD2.PNG
LOD.PNG LOD2.PNG

Underwater rendering

Simply drawing the character twice leads to cracks... underWaterGuyPNG
... or overlaps to some extent underWaterGuyCorrected.PNG

Sorting

smokeNfire.PNG
smokeNfireNBall.PNG
smokeNfireNBall.PNG

Fire Implemented

"I am the god of hellfire, and I bring you..."
inferno.PNG
burn!.PNG
burn!.PNG

254 billboard sprites, translated and scaled according to the energy present in the terrain. When they are transparent, it looks like a great fire. burn!.PNG
burn!.PNG

Bump Maped and Sun implemented

Sunset:
suns_going_down.PNG

The new Day:
the_day_has_begun.PNG

Rising Sun:
the_sun_is_rising.JPG

Look at this: The water is transparent:
Transparent_water.PNG

Funny screenshots

OhOh what an arrow...:
husten_we_have_a_problem.JPG

burn_E_screenshot.PNG

Minimap

screenshotEMinimap.PNG screenshotEMinimap.JPG EMinimapFramed.PNG

State of the Prototype

-- AndreasHauri - 14 Mar 2008
  • A Fire bolt on its way to its target:
    boltonitsway.JPG

  • Casting a Firebolt to hit the opponent:
    castingfirebolt.JPG

  • A nice Creater Lake terraformed ofc:-):
    caterlake.JPG

  • The Earth energy:
    Earth.JPG

  • Some intense earth energy:
    earthsceneelements.JPG

  • The desters on fire:
    fire.JPG

  • We have a nice sunflair here with a messgage:
    flaired.JPG

  • We are in the desert:
    inthedesert.JPG

  • More desert:
    intthedesert.JPG

  • The lava:
    Lava.JPG

  • Many small bullets aproaching an opponent:
    maybulletsontheway.JPG

  • Many small bullets aproaching an opponent:
    maybulletsontheway.JPG

  • Theres mud here everywhere:
    mud.JPG

  • A nice view:
    Niceview.JPG

  • A nice view with no character and no Overlays:
    niceviewnooverlay.JPG

  • There are my opponents:
    seeing_oponents.JPG

  • I see water:
    seeing_water.JPG

  • Where the hell is my target Im lost damn terraforming:
    TargetTooFarAwaz.JPG

  • Let's do some terraforming:-):
    terraformed2.JPG

  • Totally terra formed:
    total_terraforming.JPG

  • The Water element:
    water.JPG

  • The Applicator:
    the_applicator.JPG

  • The ultimate element e Life:
    oh_theres_life.JPG

  • We present the character first time ingame! growing and shrinking running and jumping his way through E-Topia:
    ITsAliveFrankensteinsMonsterOgre.JPG

ogreRender.jpg

ogreSeethroughtSkeleton.jpg

ogreSeethroughtSkeletonBase.JPG

ogreAss.png

ogreAss2.png
I Attachment History Action SizeSorted ascending Date Who Comment
JPEGjpg islandShot.JPG r1 manage 46.9 K 2008-04-23 - 18:07 UnknownUser a top screenshot of a small level
JPEGjpg ogreRender.jpg r1 manage 74.8 K 2008-03-20 - 09:28 UnknownUser  
JPEGjpg screenshotEMinimap.JPG r1 manage 116.1 K 2008-05-14 - 18:51 UnknownUser a screenshot of the basic minimap
JPEGjpg ogreSeethroughtSkeleton.jpg r1 manage 159.7 K 2008-03-20 - 09:28 UnknownUser  
JPEGjpg ogreSeethroughtSkeletonBase.JPG r1 manage 179.1 K 2008-03-20 - 09:28 UnknownUser  
PNGpng infernoBillboard.PNG r1 manage 184.4 K 2008-03-29 - 10:57 ThaboBeeler  
PNGpng infernoBillboard2.PNG r1 manage 296.6 K 2008-03-29 - 11:05 ThaboBeeler  
PNGpng burn2!.PNG r1 manage 386.8 K 2008-03-28 - 19:39 ThaboBeeler  
PNGpng underWaterGuyCorrected.PNG r1 manage 437.6 K 2008-04-05 - 19:12 ThaboBeeler  
PNGpng testOSD14.PNG r1 manage 458.8 K 2008-04-23 - 11:24 ThaboBeeler  
PNGpng testOSD11.PNG r1 manage 464.2 K 2008-04-23 - 11:24 ThaboBeeler  
PNGpng underWaterGuy.PNG r1 manage 468.4 K 2008-04-05 - 19:11 ThaboBeeler  
PNGpng wiggles.PNG r1 manage 492.3 K 2008-04-18 - 12:10 ThaboBeeler  
PNGpng shadowMap.PNG r1 manage 494.7 K 2008-04-13 - 20:27 ThaboBeeler  
PNGpng testOSD15.PNG r1 manage 510.1 K 2008-04-23 - 11:24 ThaboBeeler  
PNGpng hotPool.PNG r1 manage 515.5 K 2008-04-12 - 20:28 ThaboBeeler  
PNGpng testOSD6.PNG r1 manage 539.2 K 2008-04-23 - 11:12 ThaboBeeler  
PNGpng testOSD2.PNG r1 manage 591.6 K 2008-04-23 - 11:09 ThaboBeeler  
PNGpng mushroom1.PNG r1 manage 604.5 K 2008-04-30 - 19:43 ThaboBeeler  
PNGpng fish.PNG r1 manage 621.0 K 2008-04-30 - 18:05 ThaboBeeler  
PNGpng SmokeNFireNWater.PNG r1 manage 625.2 K 2008-04-08 - 21:12 ThaboBeeler  
PNGpng testOSD13.PNG r1 manage 633.5 K 2008-04-23 - 11:24 ThaboBeeler  
PNGpng testOSD16.PNG r1 manage 633.9 K 2008-04-23 - 11:24 ThaboBeeler  
PNGpng LOD.PNG r1 manage 649.7 K 2008-04-05 - 21:04 ThaboBeeler  
PNGpng testOSD12.PNG r1 manage 651.3 K 2008-04-23 - 11:24 ThaboBeeler  
PNGpng LOD_Shaded_1.PNG r1 manage 651.7 K 2008-04-08 - 20:31 ThaboBeeler  
PNGpng dof1.PNG r1 manage 674.8 K 2008-04-23 - 11:31 ThaboBeeler  
PNGpng dof2.PNG r1 manage 694.0 K 2008-04-23 - 11:31 ThaboBeeler  
PNGpng smokeNfireNBall.PNG r1 manage 701.8 K 2008-04-04 - 19:43 ThaboBeeler  
PNGpng edgeOfTheWorld1.PNG r1 manage 703.9 K 2008-04-12 - 19:11 ThaboBeeler  
PNGpng LOD2.PNG r1 manage 710.0 K 2008-04-05 - 21:05 ThaboBeeler  
PNGpng testOSD9.PNG r1 manage 736.2 K 2008-04-23 - 11:12 ThaboBeeler  
PNGpng testOSD1.PNG r1 manage 746.7 K 2008-04-23 - 11:08 ThaboBeeler  
PNGpng testOSD8.PNG r1 manage 747.4 K 2008-04-23 - 11:12 ThaboBeeler  
PNGpng burn!.PNG r2 r1 manage 751.9 K 2008-03-28 - 19:38 ThaboBeeler  
PNGpng ogreAss2.png r1 manage 754.1 K 2008-03-21 - 12:25 ThaboBeeler  
PNGpng shadowMap4.PNG r1 manage 790.5 K 2008-04-13 - 20:41 ThaboBeeler  
PNGpng topOfTheWorld2.PNG r1 manage 791.3 K 2008-04-12 - 19:11 ThaboBeeler  
PNGpng testOSD10.PNG r1 manage 796.9 K 2008-04-23 - 11:24 ThaboBeeler  
PNGpng dof3.PNG r1 manage 810.9 K 2008-04-23 - 11:31 ThaboBeeler  
PNGpng smokeNfire.PNG r1 manage 829.5 K 2008-04-04 - 19:43 ThaboBeeler  
PNGpng shadowMap2.PNG r1 manage 842.6 K 2008-04-13 - 20:41 ThaboBeeler  
PNGpng shadowMap3.PNG r1 manage 843.8 K 2008-04-13 - 20:41 ThaboBeeler  
PNGpng topOfTheWorld.PNG r1 manage 847.9 K 2008-04-12 - 19:11 ThaboBeeler  
PNGpng palms.PNG r1 manage 849.2 K 2008-04-30 - 18:28 ThaboBeeler  
PNGpng ogreAss.png r1 manage 875.3 K 2008-03-21 - 12:25 ThaboBeeler  
PNGpng testOSD5.PNG r1 manage 882.3 K 2008-04-23 - 11:12 ThaboBeeler  
PNGpng edgeOfTheWorld2.PNG r1 manage 890.3 K 2008-04-12 - 19:11 ThaboBeeler  
PNGpng mushroom2.PNG r1 manage 913.7 K 2008-04-30 - 19:43 ThaboBeeler  
PNGpng inferno.PNG r2 r1 manage 933.6 K 2008-03-28 - 20:03 ThaboBeeler  
PNGpng LOD_Shaded_4.PNG r1 manage 984.0 K 2008-04-08 - 20:31 ThaboBeeler  
PNGpng testOSD3.PNG r1 manage 996.1 K 2008-04-23 - 11:09 ThaboBeeler  
PNGpng testOSD4.PNG r1 manage 1027.6 K 2008-04-23 - 11:12 ThaboBeeler  
PNGpng background.PNG r1 manage 1045.4 K 2008-05-16 - 14:56 ThaboBeeler  
PNGpng testOSD7.PNG r1 manage 1049.3 K 2008-04-23 - 11:12 ThaboBeeler  
PNGpng LOD_Shaded_2.PNG r1 manage 1157.1 K 2008-04-08 - 20:31 ThaboBeeler  
PNGpng LOD_Shaded_3.PNG r1 manage 1167.0 K 2008-04-08 - 20:31 ThaboBeeler  
PNGpng burn_E_screenshot.PNG r1 manage 1169.3 K 2008-05-22 - 10:05 UnknownUser  
PNGpng background2.PNG r1 manage 1208.6 K 2008-05-16 - 14:59 ThaboBeeler  
PNGpng EBloomCompAllHigh.PNG r1 manage 1269.4 K 2008-05-15 - 14:10 UnknownUser  
PNGpng EBloomWarm.PNG r1 manage 1270.9 K 2008-05-15 - 14:12 UnknownUser  
PNGpng EBloomCompWarm.PNG r1 manage 1276.0 K 2008-05-15 - 14:11 UnknownUser  
PNGpng EBloomCompNone.PNG r1 manage 1312.1 K 2008-05-15 - 14:10 UnknownUser  
PNGpng EBloomOverSatBloom.PNG r1 manage 1351.1 K 2008-05-15 - 14:11 UnknownUser  
PNGpng EBloomOverSatBloomHalfInt.PNG r1 manage 1379.8 K 2008-05-15 - 14:11 UnknownUser  
PNGpng EBloomWarmWater.PNG r1 manage 1409.8 K 2008-05-15 - 14:12 UnknownUser  
PNGpng EBloomIcey.PNG r1 manage 1510.5 K 2008-05-15 - 14:11 UnknownUser  
PNGpng EMinimapFramed.PNG r1 manage 1609.8 K 2008-05-16 - 16:54 UnknownUser  

Page URL: https://twiki.graphics.ethz.ch/bin/view/GameClass/TeamEArtworkScreenshots
2025-07-27
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