Postprocessing
Research
Depth-Of-Field
Bump Mapping
Parallax Mapping
- http://www.ziggyware.com/readarticle.php?article_id=47
- http://en.wikipedia.org/wiki/Parallax_mapping
Fire
- http://www.eng.utah.edu/~jlanders/
- http://developer.download.nvidia.com/SDK/9.5/Samples/MEDIA/projects/fire.fxproj
- http://www.gamedev.net/community/forums/topic.asp?topic_id=292476
- http://randomchaosuk.blogspot.com/2007/07/engine-design-fire_21.html
- http://developer.download.nvidia.com/SDK/9.5/Samples/effects_video.html
Animated Sky
Shadow Mapping
- http://en.wikipedia.org/wiki/Shadow_volume
- http://www.ziggyware.com/readarticle.php?article_id=161
- http://www.ziggyware.com/news.php?readmore=416
- http://appsrv.cse.cuhk.edu.hk/%7Efzhang/pssm_vrcia/
- http://forums.xna.com/thread/25762.aspx
Deferred Shading
- http://www.ziggyware.com/readarticle.php?article_id=155
- http://www.ziggyware.com/readarticle.php?article_id=137
- http://www.paulnettle.com/pub/FluidStudios/Radiosity/