Bugs & Issues 
 Bugs 
| Date | State | Description | Who | Solution | Who | 
| 4.3 | open | Jump is not working while moving | hauri |  |  | 
| 4.3 | open | Very slow diffusion | hauri |  |  | 
| 5.3 | closed | Stuff close to the camera disappears | tb | min/max height not updated correctly | tb | 
 Issues 
 Maybe we should change the energy representation from byte to float. (tb) 
 
-  + Continuous diffusion
-  + Fractional application
-  + Higher dynamic range of terrains...
-  - 4 Times more memory required
-  ? Diffusion has to be calculated in float... dont know wether this is faster ore much slower
-  On the GPU, we have only 8 bits per channel as well
 ---+++ Would be nice if the player would automatically look in the direction of the point, where he
   drains energy of. (md)
-- 
ThaboBeeler - 05 Mar 2008