Project Critiques
Questions to be answered:
- What is your favorite aspect of the proposed game? Why?
- What is your least favorite aspect? Why?
- What one change or addition would you suggest to most improve the game?
Stefan Geiger
LUN:
- This might give the fun of Mario Kart. A simple control with some cool pickups gives the fast and addictive character as desired.
- Since the chinese wall is just a line, there is almost no room to have any alternative ways.
- It's important to make the modules of the road interesting. Probably some modules that are unique and only used once.
TeamYetAnotherWorkingName:
- The gravity fields are interesting and are inviting to play around, just for fun.
- The isometric view allows to create interesting puzzles, however day might be too repeating or to difficult to solve, since people normally do not have a lot of spatial sense, which is necessary for this kind of task.
- Focus on the gravity and object painting part, and only make the isomteric view feature a small addition.
RedLight:
- The different powerups sound interesting, they allow the player to apply different tactics.
- It's hard to really allow a lot of tactics which make the game fun for a long time.
- Try to make an interesting playground. Probably not only a single water plane, but also some hills besides, which can be used as a route.
RumRunner:
- The comparison between moving fast and being persecuted sounds like a lot of fun and a high replaying factor.
- The balancing between speed and pursuit is probably a key point to be mastered. If it's bad, the game will be repetitive. This of course includes the AI of the cops.
- The drunk'o'meter might give a variation to other similar games, thus I would recommend to at least try to implement this feature at an early stage.
OdysseusQuest:
- The free world definitively makes the game interesting. This allows for different tactics and preferences of the players.
- Is the free world something that is fun with multiple players? In the worst case you will only see the opponents at the buoys.
- The shallow water simulation is too hard to control to really use it for the gameplay, such as the "big wave" powerup. A simple sin wave is much easier and for the the open world scenario without any collisions, this looks almost the same.
URO:
- I like the idea of trying to hide and run away from the opponents as well as trying to catch the others.
- Tuning the power consumption of accelerations is a hard thing, since the mayans are trying to hide from the aliens, they need to break and accelerate a lot. It would be enoying if certain moves would be prohibited by a high power consumption.
- Schedule a lot of time for balancing, since this is the crucial part of the gameplay.
Melanie Imhof
LUN:
- It's easy to understand how to play, anyhow it seems to be a lot of fun regarding the coins.
- Since there is only one possible way to go the coins need to be well tested so that not the one who reaches them first wins anyway. I think this is difficult to achieve with so many different coins also it's difficult to remember all the coins and their functionality.
- Take only a few different coins and test them so that it's nearly always possible to still win the race even if one is far ahead.
TeamYetAnotherWorkingName:
- I like games where you have to think a little to solve the puzzles, the game idea is very original.
- I could imagine that it's hard to understand how a player can control the game.
- Maybe it would be useful to display all possibilties at any time, so that the player does not get lost with all the different possibilities.
RedLight:
- Simple game idea, which is easy to understand and fun to play.
- The game could get boring very soon if there are not enough possibilities to pickup things or to hide.
- Maybe you should think about a more dynamic environment, were you can hide but suddendly the wall, bushes or what ever start to move and you can be discovered.
RumRunner:
- Getting drunk seems to be a nice feature to make the "racing game" more interessting. Also I like the fact that you have to decide between racing and not attest the police's attentation.
- The AI for the police cars need to be very good that it makes fun to try to escape.
- Try to focus your work on getting a good police AI.
OdysseusQuest:
- Nice story around odysseus and its fun to have a lot of possible ways to reach a checkpoint.
- I can imagine that it's very hard to get game fun (such as really high waves) with the shallow water simulation.
- Maybe you need to control parts of the water which are important for the game play independently from the shallow water simulation.
URO:
- I like the different rolling objects with different behaviour as well as they can change during the game.
- I hope you can find an equilibirum between strength the maya's and the aliens so that the game is fun.
- Try to tweak the strength and the possibilities of the maya's and aliens.
Thomas Brunner
LUN:
- I like the idea to generate randomly a big number of maps / worlds.
- A straight line as course makes it difficult to add some alternative way.
- Try to add some traps to keep the game interesting. Try to implement a multiplayer part.
TeamYetAnotherWorkingName:
- Interesting game idea, i like the number of possibilities to solve problems.
- I do not like the isometric view, however it might be very difficult to solve puzzles if you have a faintness in spatial viewing.
- Add some secret places to hide, that would be a nice feature.
RedLight:
- Interesting game idea. Especially i like the idea to introduce interaction with other players.
- The gameplay locks to me a little bit static but easy to understand.
- I would suggest skipping the Shallow Water implementation due to the lack of time. Invest more time in to your gameplay.
RumRunner:
- Funny story. I like the combination of historical happenings and your game idea.
- To make this game really interesting the game AI should be quite good otherwise the game turns to be too difficult / easy.
- The drunk'o'meter is a funny idea, but I think it should have the least priority.
OdysseusQuest:
- I like the idea to move free throughout the map.
- That's a typical multiplayer game. But I do not like split screen games. Even on a big screen it's quite cumbersome.
- Keep the water simple. Instead of a split screen game, implement a network multiplayer game.
URO:
- Your game seems to promise a fast gameplay, I like that.
- Due to the fact that the alien pursuer and Mayan player have a different view of the same scene, it might be a little bit cumbersome for the players since both are looking at the same screen.
- To improve the clearness of your map/world try to render you map in a "bird's eye view"